Features
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Project Editor
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Manages all project related information, along
with testing(PC Edition only) and publishing your
project
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Room Editor
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Create rooms, link them together, place objects
into the room all with a couple clicks of the
mouse.
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Item Editor
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Quickly create healing or damaging items, add
Gold to the player, create a weapon or armor
that can be used throughout your project.
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NPC & Dialog Editor
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Create NPC's that can talk and interact with the
user. A Branching Dialog Editor is built into the
NPC Editor so the player can interact with NPC's
and help move the story line along.
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Monster Editor
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Create your own custom monsters; assign them
skills that have been created with the Skill
Designer and then place them into the world
with the Room Editor.
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Skill Designer
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The skill designer is currently only used by the
Monster Editor. While users can't have skills
assigned to their players just yet, it is a feature
being planned for the near future.
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TBG Runtime
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Play the projects that you have created or
downloaded from other users! The runtime
works similar to a MUD styled game, the user
enters commands through text and the engine
outputs the results to the window. There is an
optional GUI that can be turned on or off,
allowing the users to move about the rooms with
the click of a button.
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